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SD 1.5: 4K Tile Upscale Pipeline in ComfyUI

Blueprint for turning a 1024px render into a sharp 4096px master with SD 1.5 (4 GB–6 GB VRAM) using Load Upscale Model (4x-UltraSharp) → Ultimate SD Upscale (denoise 0.28).

Updated Oct 17, 2026 · 1 min read

At a glanceRoute
Model Architecture
SD 1.5
Workflow Task
4K Tile Upscale Pipeline
VRAM Requirement
4 GB–6 GB
Primary Loader
Load Checkpoint
Model Directory
models/checkpoints/

Node graph blueprint: SD 1.5 × 4K Tile Upscale Pipeline

This route pairs **SD 1.5** with a **4K Tile Upscale Pipeline** setup designed for turning a 1024px render into a sharp 4096px master. Place your model weights in `models/checkpoints/` and start the graph with **Load Checkpoint**.

Core wiring chain: `Load Upscale Model (4x-UltraSharp) → Ultimate SD Upscale (denoise 0.28)`. Connect your positive and negative conditioning from CLIP Text Encode into KSampler and decode to RGB pixels.

VRAM tuning and execution tips on Windows

  • **Memory target (4 GB–6 GB):** If your GPU sits at 8 GB or 12 GB, use FP8 or GGUF Q4/Q5 weights and swap in VAE Decode (Tiled) to avoid end-of-pass memory spikes.
  • **Workflow persistence:** Every image saved by this route embeds the full JSON graph inside the PNG metadata — drag the output back onto ComfyUI Studio anytime to resume.
  • **Get the app:** Download the Windows desktop or portable build from /download.

FAQs

Which loader node do I use for SD 1.5 in a 4K Tile Upscale Pipeline?

Use `Load Checkpoint` with weights stored in `models/checkpoints/`, then wire the output into `Load Upscale Model (4x-UltraSharp) → Ultimate SD Upscale (denoise 0.28)`.

How much VRAM does SD 1.5 need for 4K Tile Upscale Pipeline?

Target VRAM is 4 GB–6 GB. On 8 GB cards, load quantized FP8 or GGUF weights and enable tiled VAE decoding.

Run on your hardware. Free forever.

The full ComfyUI engine: open source, fast, extensible, and yours to run however you want. Download the desktop app and open this workflow on your own machine.

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